isle/LEGO1/mxdsstill.h

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#ifndef MXDSSTILL_H
#define MXDSSTILL_H
#include "mxdsmediaaction.h"
// VTABLE 0x100dce60
// SIZE 0xb8
class MxDSStill : public MxDSMediaAction
{
public:
MxDSStill();
virtual ~MxDSStill() override;
void CopyFrom(MxDSStill &p_dsStill);
MxDSStill &operator=(MxDSStill &p_dsStill);
// OFFSET: LEGO1 0x100c9930
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x101025fc
return "MxDSStill";
}
// OFFSET: LEGO1 0x100c9940
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSStill::ClassName()) || MxDSMediaAction::IsA(name);
}
virtual MxDSAction *Clone() override; // vtable+2c;
};
#endif // MXDSSTILL_H