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#include "legopathcontrollerlist.h"
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#include "decomp.h"
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#include "legopathcontroller.h"
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DECOMP_SIZE_ASSERT(LegoPathControllerList, 0x18);
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// FUNCTION: LEGO1 0x1001d210
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MxS8 LegoPathControllerList::Compare(LegoPathController* p_a, LegoPathController* p_b)
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{
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return p_a == p_b ? 0 : p_a < p_b ? -1 : 1;
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}
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// TEMPLATE: LEGO1 0x1001d230
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// MxCollection<LegoPathController *>::Compare
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// TEMPLATE: LEGO1 0x1001d240
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// MxList<LegoPathController *>::MxList<LegoPathController *>
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// TEMPLATE: LEGO1 0x1001d2d0
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// MxCollection<LegoPathController *>::~MxCollection<LegoPathController *>
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// TEMPLATE: LEGO1 0x1001d320
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// MxCollection<LegoPathController *>::Destroy
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// TEMPLATE: LEGO1 0x1001d330
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// MxList<LegoPathController *>::~MxList<LegoPathController *>
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// FUNCTION: LEGO1 0x1001d3c0
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void LegoPathControllerList::Destroy(LegoPathController* p_controller)
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{
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delete p_controller;
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}
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// SYNTHETIC: LEGO1 0x1001d490
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// MxCollection<LegoPathController *>::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x1001d500
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// MxList<LegoPathController *>::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x1001d5b0
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// MxPtrList<LegoPathController>::`scalar deleting destructor'
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