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#ifndef DUNEBUGGY_H
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#define DUNEBUGGY_H
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#include "decomp.h"
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#include "islepathactor.h"
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// VTABLE: LEGO1 0x100d8f98
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// SIZE 0x16c
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class DuneBuggy : public IslePathActor {
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public:
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DuneBuggy();
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// FUNCTION: LEGO1 0x10067c30
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0410
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return "DuneBuggy";
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}
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// FUNCTION: LEGO1 0x10067c40
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, DuneBuggy::ClassName()) || IslePathActor::IsA(name);
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}
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private:
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// TODO: Double check DuneBuggy field types
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undefined4 m_unk160;
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MxFloat m_unk164;
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undefined4 m_unk168;
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};
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#endif // DUNEBUGGY_H
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