isle/LEGO1/legostate.h

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#ifndef LEGOSTATE_H
#define LEGOSTATE_H
#include "decomp.h"
#include "mxcore.h"
#include "mxstring.h"
// VTABLE 0x100d46c0
class LegoState : public MxCore
{
public:
virtual ~LegoState() override; // vtable+0x00
// OFFSET: LEGO1 0x100060d0
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f01b8
return "LegoState";
}
// OFFSET: LEGO1 0x100060e0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, LegoState::ClassName()) || MxCore::IsA(name);
}
virtual MxBool VTable0x14(); // vtable+0x14
virtual MxBool VTable0x18(); // vtable+0x18
virtual MxResult VTable0x1C(LegoState *p_legoState); // vtable+0x1C
void FUN_10006030(MxString p_str);
};
#endif // LEGOSTATE_H