isle/LEGO1/mxvideomanager.h

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#ifndef MXVIDEOMANAGER_H
#define MXVIDEOMANAGER_H
#include "mxdisplaysurface.h"
#include "mxregion.h"
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#include "mxmediamanager.h"
#include "mxvideoparam.h"
// VTABLE 0x100dc810
// SIZE 0x64
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class MxVideoManager : public MxMediaManager
{
public:
virtual ~MxVideoManager();
virtual MxResult Tickle(); // vtable+0x8
__declspec(dllexport) void InvalidateRect(MxRect32 &);
__declspec(dllexport) virtual MxLong RealizePalette(MxPalette *); // vtable+0x30
MxVideoManager();
MxResult Init();
void SortPresenterList();
void UpdateRegion();
inline MxVideoParam& GetVideoParam() { return this->m_videoParam; }
LEGO1: MxPalette (#56) * MxPalette - add missing member variables, Detach function * mb * MxPalette: give bob the builder his constructor * push progress, gn * avoid hexadecimal Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * fix MxPalette::GetDefaultPalette Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * aaaaaaaaaaaaaa * Revert "fix MxPalette::GetDefaultPalette" This reverts commit 63f2215737d3bcd286f67dcf1a04fdf8a234d41b. * Implement MxPalette::Clone (doesn't match) * fix MxPalette structure and match ctor/dtor * Matching progress for MxPalette::GetDefaultPalette * Implement ApplySystemEntriesToPalette except the memcpy calls * implement SetSkyColor (doesn't match) * Use MxTypes instead of generics * prefer decimal values than hex for m_entries * Update mxpalette.cpp * Push MxPalette progress - read comments in code. * improved MxPalette::operator==, will be 100% when MSVC feels like making it so * improved MxPalette::SetSkyColor, will be 100% when MSVC feels like making it so * improved MxPalette::Clone, will be 100% when MSVC feels like making it so * Fixes - reordered the functions in order of where they are in the hex because recmp.py sometimes kept saying it couldn't find the symbol (??) - clone returns a pointer, not a ref - worked a bit on setpalette/applysysentriestopalette * Match GetDefaultPalette a bit more * fix: MxPalette::GetDefaultPalette is now 100% matching * fix: MxPalette::ApplySystemEntriesToPalette is now 100% matching * tidy: rename `DC` var in GetDefaultPalette to `hdc` * fix: MxPalette::SetPalette is now functionally matching Not assembly matching yet because of MSVC weirdness. At some point it will probably start matching, because the structure seems to be accurate. * fix: MxPalette rgbquad ctor functionally matches Not quite ASM matching yet because of weird register allocation mismatches. * fix: I forgot to commit mxpalette.h... * tidy: use Mx* primitives instead of builtins * refactor: remove MxPalette::FromBitmapPalette * fix: call ApplySystemEntriesToPalette from MxPalette(const RGBQUAD *) * rename MxPalette::SetPalette to MxPalette::SetEntries * fix: I once again forgot to commit mxpalette.h... * feat: add/match MxPalette::Reset [0x100BF490] * fix: add MVideoManager() to mxomni header * refactor: change unk50 in MxVideoManager to LPDIRECTDRAW * feat: add/match MxPalette::CreateNativePalette [0x100BF000] * fix: MxPalette::SetSkyColor is 100% matching * Annotate MxPalette members' offsets * Annotate the global default aplette * use hex size * remove unnecessary variable offset listing * Update LEGO1/mxpalette.cpp --------- Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: ktkaufman03 <ktkaufman@wpi.edu> Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
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inline LPDIRECTDRAW GetDirectDraw() { return this->m_pDirectDraw; }
inline MxDisplaySurface *GetDisplaySurface() { return this->m_displaySurface; }
private:
MxVideoParam m_videoParam;
LEGO1: MxPalette (#56) * MxPalette - add missing member variables, Detach function * mb * MxPalette: give bob the builder his constructor * push progress, gn * avoid hexadecimal Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * fix MxPalette::GetDefaultPalette Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * aaaaaaaaaaaaaa * Revert "fix MxPalette::GetDefaultPalette" This reverts commit 63f2215737d3bcd286f67dcf1a04fdf8a234d41b. * Implement MxPalette::Clone (doesn't match) * fix MxPalette structure and match ctor/dtor * Matching progress for MxPalette::GetDefaultPalette * Implement ApplySystemEntriesToPalette except the memcpy calls * implement SetSkyColor (doesn't match) * Use MxTypes instead of generics * prefer decimal values than hex for m_entries * Update mxpalette.cpp * Push MxPalette progress - read comments in code. * improved MxPalette::operator==, will be 100% when MSVC feels like making it so * improved MxPalette::SetSkyColor, will be 100% when MSVC feels like making it so * improved MxPalette::Clone, will be 100% when MSVC feels like making it so * Fixes - reordered the functions in order of where they are in the hex because recmp.py sometimes kept saying it couldn't find the symbol (??) - clone returns a pointer, not a ref - worked a bit on setpalette/applysysentriestopalette * Match GetDefaultPalette a bit more * fix: MxPalette::GetDefaultPalette is now 100% matching * fix: MxPalette::ApplySystemEntriesToPalette is now 100% matching * tidy: rename `DC` var in GetDefaultPalette to `hdc` * fix: MxPalette::SetPalette is now functionally matching Not assembly matching yet because of MSVC weirdness. At some point it will probably start matching, because the structure seems to be accurate. * fix: MxPalette rgbquad ctor functionally matches Not quite ASM matching yet because of weird register allocation mismatches. * fix: I forgot to commit mxpalette.h... * tidy: use Mx* primitives instead of builtins * refactor: remove MxPalette::FromBitmapPalette * fix: call ApplySystemEntriesToPalette from MxPalette(const RGBQUAD *) * rename MxPalette::SetPalette to MxPalette::SetEntries * fix: I once again forgot to commit mxpalette.h... * feat: add/match MxPalette::Reset [0x100BF490] * fix: add MVideoManager() to mxomni header * refactor: change unk50 in MxVideoManager to LPDIRECTDRAW * feat: add/match MxPalette::CreateNativePalette [0x100BF000] * fix: MxPalette::SetSkyColor is 100% matching * Annotate MxPalette members' offsets * Annotate the global default aplette * use hex size * remove unnecessary variable offset listing * Update LEGO1/mxpalette.cpp --------- Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: ktkaufman03 <ktkaufman@wpi.edu> Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
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LPDIRECTDRAW m_pDirectDraw;
LPDIRECTDRAWSURFACE m_pDDSurface;
MxDisplaySurface *m_displaySurface;
MxRegion *m_region;
MxBool m_unk60;
};
#endif // MXVIDEOMANAGER_H