isle/LEGO1/lego/legoomni/include/legoomni.h

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#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "compat.h"
#include "mxdsaction.h"
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#include "mxomni.h"
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class Isle;
class IslePathActor;
class LegoAnimationManager;
class LegoBuildingManager;
class LegoCharacterManager;
class LegoEntity;
class LegoGameState;
class LegoInputManager;
class LegoNavController;
class LegoPathBoundary;
class LegoPlantManager;
class LegoROI;
class LegoSoundManager;
class LegoTextureContainer;
class LegoVideoManager;
class LegoWorld;
class LegoWorldList;
class MxAtomId;
class MxBackgroundAudioManager;
class MxTransitionManager;
class ViewLODListManager;
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extern MxAtomId* g_copterScript;
extern MxAtomId* g_dunecarScript;
extern MxAtomId* g_jetskiScript;
extern MxAtomId* g_racecarScript;
extern MxAtomId* g_carraceScript;
extern MxAtomId* g_carracerScript;
extern MxAtomId* g_jetraceScript;
extern MxAtomId* g_jetracerScript;
extern MxAtomId* g_isleScript;
extern MxAtomId* g_elevbottScript;
extern MxAtomId* g_infodoorScript;
extern MxAtomId* g_infomainScript;
extern MxAtomId* g_infoscorScript;
extern MxAtomId* g_regbookScript;
extern MxAtomId* g_histbookScript;
extern MxAtomId* g_hospitalScript;
extern MxAtomId* g_policeScript;
extern MxAtomId* g_garageScript;
extern MxAtomId* g_act2mainScript;
extern MxAtomId* g_act3Script;
extern MxAtomId* g_jukeboxScript;
extern MxAtomId* g_pz5Script;
extern MxAtomId* g_introScript;
extern MxAtomId* g_testScript;
extern MxAtomId* g_jukeboxwScript;
extern MxAtomId* g_sndAnimScript;
extern MxAtomId* g_creditsScript;
extern MxAtomId* g_nocdSourceName;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d8638
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// SIZE 0x140
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class LegoOmni : public MxOmni {
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public:
enum {
c_disableInput = 0x01,
c_disable3d = 0x02,
c_clearScreen = 0x04
};
// SIZE 0x1c
struct ScriptContainer {
// FUNCTION: LEGO1 0x1005ac40
ScriptContainer()
{
m_index = -1;
m_script = NULL;
}
ScriptContainer(MxS32 p_index, const char* p_key, MxAtomId* p_script)
{
m_index = p_index;
if (p_key) {
strcpy(m_key, p_key);
}
m_script = p_script;
}
// FUNCTION: LEGO1 0x1005ac50
ScriptContainer& operator=(const ScriptContainer& p_container)
{
m_index = p_container.m_index;
strcpy(m_key, p_container.m_key);
m_script = p_container.m_script;
return *this;
}
inline MxS32 GetIndex() { return m_index; }
inline const char* GetKey() { return m_key; }
MxS32 m_index; // 0x00
char m_key[20]; // 0x04
MxAtomId* m_script; // 0x18
};
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// SIZE 0x38
struct PathContainer {
PathContainer() {}
// FUNCTION: LEGO1 0x1001b1b0
PathContainer(
undefined4 p_unk0x00,
MxAtomId* p_script,
undefined4 p_unk0x04,
const char* p_key,
undefined2 p_unk0x20,
float p_unk0x24,
undefined2 p_unk0x28,
float p_unk0x2c,
undefined4 p_unk0x30,
MxS32 p_unk0x34
)
{
m_unk0x00 = p_unk0x00;
m_script = p_script;
m_unk0x04 = p_unk0x04;
strcpy(m_key, p_key);
m_unk0x20 = p_unk0x20;
m_unk0x24 = p_unk0x24;
m_unk0x28 = p_unk0x28;
m_unk0x2c = p_unk0x2c;
m_unk0x30 = p_unk0x30;
m_unk0x34 = p_unk0x34;
}
// FUNCTION: LEGO1 0x1001b230
PathContainer& operator=(const PathContainer& p_container)
{
m_unk0x00 = p_container.m_unk0x00;
m_script = p_container.m_script;
m_unk0x04 = p_container.m_unk0x04;
strcpy(m_key, p_container.m_key);
m_unk0x20 = p_container.m_unk0x20;
m_unk0x24 = p_container.m_unk0x24;
m_unk0x28 = p_container.m_unk0x28;
m_unk0x2c = p_container.m_unk0x2c;
m_unk0x30 = p_container.m_unk0x30;
m_unk0x34 = p_container.m_unk0x34;
return *this;
}
private:
undefined4 m_unk0x00; // 0x00
MxAtomId* m_script; // 0x04
undefined4 m_unk0x04; // 0x08
char m_key[20]; // 0x0c
undefined2 m_unk0x20; // 0x20
float m_unk0x24; // 0x24
undefined2 m_unk0x28; // 0x28
float m_unk0x2c; // 0x2c
undefined4 m_unk0x30; // 0x30
MxS32 m_unk0x34; // 0x34
};
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LegoOmni();
~LegoOmni() override; // vtable+00
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MxLong Notify(MxParam& p_param) override; // vtable+04
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(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10058aa0
inline const char* ClassName() const override // vtable+0c
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{
// STRING: LEGO1 0x100f671c
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return "LegoOmni";
}
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(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10058ab0
inline MxBool IsA(const char* p_name) const override // vtable+10
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{
return !strcmp(p_name, LegoOmni::ClassName()) || MxOmni::IsA(p_name);
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}
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void Init() override; // vtable+14
MxResult Create(MxOmniCreateParam& p_param) override; // vtable+18
void Destroy() override; // vtable+1c
MxResult Start(MxDSAction* p_dsAction) override; // vtable+20
void DeleteObject(MxDSAction& p_dsAction) override; // vtable+24
MxBool DoesEntityExist(MxDSAction& p_dsAction) override; // vtable+28
MxEntity* AddToWorld(const char* p_id, MxS32 p_entityId, MxPresenter* p_presenter) override; // vtable+30
void NotifyCurrentEntity(MxNotificationParam* p_param) override; // vtable+34
void StartTimer() override; // vtable+38
void StopTimer() override; // vtable+3c
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
LegoROI* FindROI(const char* p_name);
void AddWorld(LegoWorld* p_world);
void DeleteWorld(LegoWorld* p_world);
void FUN_1005b4f0(MxBool p_disable, MxU16 p_flags);
void CreateBackgroundAudio();
void RemoveWorld(const MxAtomId& p_atom, MxLong p_objectId);
MxResult RegisterScripts();
MxS32 GetScriptIndex(const char* p_key);
static MxS32 GetCurrPathInfo(LegoPathBoundary**, MxS32&);
const char* FindScript(MxU32 p_id);
static void CreateInstance();
static LegoOmni* GetInstance();
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LegoVideoManager* GetVideoManager() { return (LegoVideoManager*) m_videoManager; }
LegoSoundManager* GetSoundManager() { return (LegoSoundManager*) m_soundManager; }
LegoInputManager* GetInputManager() { return m_inputManager; }
LegoTextureContainer* GetTextureContainer() { return m_textureContainer; }
ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
LegoWorld* GetCurrentWorld() { return m_currentWorld; }
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LegoNavController* GetNavController() { return m_navController; }
IslePathActor* GetCurrentActor() { return m_currentActor; }
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LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
LegoGameState* GetGameState() { return m_gameState; }
MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; }
MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
MxDSAction& GetCurrentAction() { return m_action; }
LegoCharacterManager* GetCharacterManager() { return m_characterManager; }
LegoWorldList* GetWorldList() { return m_worldList; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
inline void CloseMainWindow() { PostMessageA(m_windowHandle, WM_CLOSE, 0, 0); }
// SYNTHETIC: LEGO1 0x10058b30
// LegoOmni::`scalar deleting destructor'
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private:
ScriptContainer* m_scripts; // 0x68
ViewLODListManager* m_viewLODListManager; // 0x6c
LegoInputManager* m_inputManager; // 0x70
LegoTextureContainer* m_textureContainer; // 0x74
LegoWorldList* m_worldList; // 0x78
LegoWorld* m_currentWorld; // 0x7c
MxBool m_exit; // 0x80
LegoNavController* m_navController; // 0x84
IslePathActor* m_currentActor; // 0x88
LegoCharacterManager* m_characterManager; // 0x8c
LegoPlantManager* m_plantManager; // 0x90
LegoAnimationManager* m_animationManager; // 0x94
LegoBuildingManager* m_buildingManager; // 0x98
LegoGameState* m_gameState; // 0x9c
MxDSAction m_action; // 0xa0
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MxBackgroundAudioManager* m_bkgAudioManager; // 0x134
MxTransitionManager* m_transitionManager; // 0x138
MxBool m_unk0x13c; // 0x13c
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};
const char* GetNoCD_SourceName();
LegoEntity* PickEntity(MxLong, MxLong);
LegoROI* PickROI(MxLong, MxLong);
void CreateScripts();
void DestroyScripts();
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#endif // LEGOOMNI_H