mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-20 21:12:43 -05:00
199 lines
4.2 KiB
C++
199 lines
4.2 KiB
C++
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#include "misc.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legovideomanager.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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// GLOBAL: LEGO1 0x100f4c58
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MxBool g_isWorldActive = TRUE;
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// FUNCTION: LEGO1 0x10015700
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LegoOmni* Lego()
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{
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return LegoOmni::GetInstance();
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}
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// FUNCTION: LEGO1 0x10015710
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LegoSoundManager* SoundManager()
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{
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return LegoOmni::GetInstance()->GetSoundManager();
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}
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// FUNCTION: LEGO1 0x10015720
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LegoVideoManager* VideoManager()
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{
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return LegoOmni::GetInstance()->GetVideoManager();
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}
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// FUNCTION: LEGO1 0x10015730
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MxBackgroundAudioManager* BackgroundAudioManager()
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{
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return LegoOmni::GetInstance()->GetBackgroundAudioManager();
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}
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// FUNCTION: LEGO1 0x10015740
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LegoInputManager* InputManager()
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{
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return LegoOmni::GetInstance()->GetInputManager();
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}
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// FUNCTION: LEGO1 0x10015750
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LegoControlManager* ControlManager()
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{
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return LegoOmni::GetInstance()->GetInputManager()->GetControlManager();
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}
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// FUNCTION: LEGO1 0x10015760
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LegoGameState* GameState()
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{
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return LegoOmni::GetInstance()->GetGameState();
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}
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// FUNCTION: LEGO1 0x10015770
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LegoAnimationManager* AnimationManager()
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{
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return LegoOmni::GetInstance()->GetAnimationManager();
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}
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// FUNCTION: LEGO1 0x10015780
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LegoNavController* NavController()
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{
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return LegoOmni::GetInstance()->GetNavController();
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}
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// FUNCTION: LEGO1 0x10015790
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IslePathActor* CurrentActor()
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{
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return LegoOmni::GetInstance()->GetCurrentActor();
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}
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// FUNCTION: LEGO1 0x100157a0
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LegoWorld* CurrentWorld()
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{
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return LegoOmni::GetInstance()->GetCurrentWorld();
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}
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// FUNCTION: LEGO1 0x100157b0
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LegoCharacterManager* CharacterManager()
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{
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return LegoOmni::GetInstance()->GetCharacterManager();
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}
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// FUNCTION: LEGO1 0x100157c0
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ViewManager* GetViewManager()
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{
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return VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
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}
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// FUNCTION: LEGO1 0x100157e0
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LegoPlantManager* PlantManager()
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{
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return LegoOmni::GetInstance()->GetLegoPlantManager();
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}
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// FUNCTION: LEGO1 0x100157f0
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LegoBuildingManager* BuildingManager()
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{
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return LegoOmni::GetInstance()->GetLegoBuildingManager();
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}
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// FUNCTION: LEGO1 0x10015800
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LegoTextureContainer* TextureContainer()
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{
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return LegoOmni::GetInstance()->GetTextureContainer();
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}
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// FUNCTION: LEGO1 0x10015810
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ViewLODListManager* GetViewLODListManager()
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{
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return LegoOmni::GetInstance()->GetViewLODListManager();
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}
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// FUNCTION: LEGO1 0x10015820
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void FUN_10015820(MxBool p_disable, MxU16 p_flags)
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{
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LegoOmni::GetInstance()->FUN_1005b4f0(p_disable, p_flags);
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}
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// FUNCTION: LEGO1 0x10015840
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LegoROI* FindROI(const char* p_name)
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{
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return LegoOmni::GetInstance()->FindROI(p_name);
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}
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// FUNCTION: LEGO1 0x10015860
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void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c)
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{
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LegoROI* roi = FindROI(p_name);
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if (roi) {
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roi->SetUnknown0x0c(p_unk0x0c);
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}
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}
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// FUNCTION: LEGO1 0x10015880
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void SetCurrentActor(IslePathActor* p_currentActor)
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{
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LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
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}
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// FUNCTION: LEGO1 0x100158c0
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
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{
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return LegoOmni::GetInstance()->FindWorld(p_atom, p_entityid);
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}
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// FUNCTION: LEGO1 0x100158e0
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MxDSAction& GetCurrentAction()
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{
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return LegoOmni::GetInstance()->GetCurrentAction();
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}
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// FUNCTION: LEGO1 0x100158f0
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void SetCurrentWorld(LegoWorld* p_world)
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{
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LegoOmni::GetInstance()->SetCurrentWorld(p_world);
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}
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// FUNCTION: LEGO1 0x10015900
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MxTransitionManager* TransitionManager()
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{
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return LegoOmni::GetInstance()->GetTransitionManager();
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}
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// FUNCTION: LEGO1 0x10015910
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void PlayMusic(MxU32 p_index)
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{
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// index is the entityid of the music in jukebox.si
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(p_index);
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LegoOmni::GetInstance()->GetBackgroundAudioManager()->PlayMusic(action, 5, 4);
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}
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// FUNCTION: LEGO1 0x100159c0
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void SetIsWorldActive(MxBool p_isWorldActive)
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{
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if (!p_isWorldActive) {
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LegoOmni::GetInstance()->GetInputManager()->SetCamera(NULL);
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}
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g_isWorldActive = p_isWorldActive;
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}
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// FUNCTION: LEGO1 0x100159e0
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void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last)
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{
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MxDSAction action;
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action.SetAtomId(*p_id);
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action.SetUnknown24(-2);
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for (MxS32 first = p_first, last = p_last; first <= last; first++) {
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action.SetObjectId(first);
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DeleteObject(action);
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}
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}
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