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#include "isle.h"
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#include "act1state.h"
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#include "islepathactor.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(Isle, 0x140);
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// FUNCTION: LEGO1 0x10030820
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Isle::Isle()
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{
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m_pizza = NULL;
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m_pizzeria = NULL;
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m_towtrack = NULL;
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m_ambulance = NULL;
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m_jukebox = NULL;
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m_helicopter = NULL;
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m_bike = NULL;
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m_dunebuggy = NULL;
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m_motorcycle = NULL;
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m_skateboard = NULL;
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m_racecar = NULL;
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m_jetski = NULL;
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m_act1state = 0;
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m_unk0x13c = 0;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x10030a50
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Isle::~Isle()
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{
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TransitionManager()->SetWaitIndicator(NULL);
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ControlManager()->Unregister(this);
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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if (GetCurrentVehicle() != NULL) {
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VTable0x6c(GetCurrentVehicle());
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}
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10030b20
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MxResult Isle::Create(MxDSObject& p_dsObject)
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{
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GameState()->FUN_1003ceb0();
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MxResult result = LegoWorld::SetAsCurrentWorld(p_dsObject);
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if (result == SUCCESS) {
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ControlManager()->Register(this);
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InputManager()->SetWorld(this);
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GameState()->FUN_1003a720(0);
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switch (GameState()->GetCurrentAct()) {
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case 1:
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GameState()->FUN_1003a720(0x2e);
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break;
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case 2:
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GameState()->FUN_1003a720(0x2e);
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break;
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case -1:
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m_unk0x13c = 2;
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}
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if (GameState()->GetUnknown424() == 1) {
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GameState()->SetUnknown424(0);
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}
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LegoGameState* gameState = GameState();
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Act1State* state = (Act1State*) gameState->GetState("Act1State");
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if (state == NULL) {
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state = (Act1State*) gameState->CreateState("Act1State");
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}
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m_act1state = state;
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FUN_1003ef00(TRUE);
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GameState()->SetDirty(TRUE);
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}
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return result;
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}
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// STUB: LEGO1 0x10030c10
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MxLong Isle::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10030fc0
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void Isle::Stop()
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{
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// TODO
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}
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// STUB: LEGO1 0x10031820
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void Isle::VTable0x68(MxBool p_add)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10032f10
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void Isle::VTable0x58(MxCore* p_object)
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{
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LegoWorld::VTable0x58(p_object);
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if (p_object->IsA("Pizza")) {
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m_pizza = (Pizza*) p_object;
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}
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else if (p_object->IsA("Pizzeria")) {
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m_pizzeria = (Pizzeria*) p_object;
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}
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else if (p_object->IsA("TowTrack")) {
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m_towtrack = (TowTrack*) p_object;
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}
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else if (p_object->IsA("Ambulance")) {
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m_ambulance = (Ambulance*) p_object;
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}
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else if (p_object->IsA("JukeBoxEntity")) {
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m_jukebox = (JukeBoxEntity*) p_object;
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}
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else if (p_object->IsA("Helicopter")) {
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m_helicopter = (Helicopter*) p_object;
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}
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else if (p_object->IsA("Bike")) {
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m_bike = (Bike*) p_object;
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}
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else if (p_object->IsA("DuneBuggy")) {
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m_dunebuggy = (DuneBuggy*) p_object;
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}
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else if (p_object->IsA("Motorcycle")) {
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m_motorcycle = (Motorcycle*) p_object;
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}
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else if (p_object->IsA("SkateBoard")) {
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m_skateboard = (SkateBoard*) p_object;
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}
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else if (p_object->IsA("Jetski")) {
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m_jetski = (Jetski*) p_object;
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}
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else if (p_object->IsA("RaceCar")) {
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m_racecar = (RaceCar*) p_object;
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}
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}
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// FUNCTION: LEGO1 0x10033050
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void Isle::VTable0x6c(IslePathActor* p_actor)
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{
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LegoWorld::EndAction(p_actor);
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if (p_actor->IsA("Helicopter")) {
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m_helicopter = NULL;
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}
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else if (p_actor->IsA("DuneBuggy")) {
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m_dunebuggy = NULL;
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}
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else if (p_actor->IsA("Jetski")) {
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m_jetski = NULL;
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}
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else if (p_actor->IsA("RaceCar")) {
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m_racecar = NULL;
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}
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}
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// STUB: LEGO1 0x10033180
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MxBool Isle::VTable0x64()
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{
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// TODO
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return FALSE;
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}
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