isle/LEGO1/isle.cpp

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#include "isle.h"
#include "act1state.h"
#include "islepathactor.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
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#include "legoomni.h"
#include "legoutil.h"
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#include "mxnotificationmanager.h"
#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(Isle, 0x140);
// FUNCTION: LEGO1 0x10030820
Isle::Isle()
{
m_pizza = NULL;
m_pizzeria = NULL;
m_towtrack = NULL;
m_ambulance = NULL;
m_jukebox = NULL;
m_helicopter = NULL;
m_bike = NULL;
m_dunebuggy = NULL;
m_motorcycle = NULL;
m_skateboard = NULL;
m_racecar = NULL;
m_jetski = NULL;
m_act1state = 0;
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m_unk0x13c = 0;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10030a50
Isle::~Isle()
{
TransitionManager()->SetWaitIndicator(NULL);
ControlManager()->Unregister(this);
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
if (GetCurrentVehicle() != NULL) {
VTable0x6c(GetCurrentVehicle());
}
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10030b20
MxResult Isle::Create(MxDSObject& p_dsObject)
{
GameState()->FUN_1003ceb0();
MxResult result = LegoWorld::SetAsCurrentWorld(p_dsObject);
if (result == SUCCESS) {
ControlManager()->Register(this);
InputManager()->SetWorld(this);
GameState()->FUN_1003a720(0);
switch (GameState()->GetCurrentAct()) {
case 1:
GameState()->FUN_1003a720(0x2e);
break;
case 2:
GameState()->FUN_1003a720(0x2e);
break;
case -1:
m_unk0x13c = 2;
}
if (GameState()->GetUnknown424() == 1) {
GameState()->SetUnknown424(0);
}
LegoGameState* gameState = GameState();
Act1State* state = (Act1State*) gameState->GetState("Act1State");
if (state == NULL) {
state = (Act1State*) gameState->CreateState("Act1State");
}
m_act1state = state;
FUN_1003ef00(TRUE);
GameState()->SetDirty(TRUE);
}
return result;
}
// STUB: LEGO1 0x10030c10
MxLong Isle::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10030fc0
void Isle::Stop()
{
// TODO
}
// STUB: LEGO1 0x10031820
void Isle::VTable0x68(MxBool p_add)
{
// TODO
}
// FUNCTION: LEGO1 0x10032f10
void Isle::VTable0x58(MxCore* p_object)
{
LegoWorld::VTable0x58(p_object);
if (p_object->IsA("Pizza")) {
m_pizza = (Pizza*) p_object;
}
else if (p_object->IsA("Pizzeria")) {
m_pizzeria = (Pizzeria*) p_object;
}
else if (p_object->IsA("TowTrack")) {
m_towtrack = (TowTrack*) p_object;
}
else if (p_object->IsA("Ambulance")) {
m_ambulance = (Ambulance*) p_object;
}
else if (p_object->IsA("JukeBoxEntity")) {
m_jukebox = (JukeBoxEntity*) p_object;
}
else if (p_object->IsA("Helicopter")) {
m_helicopter = (Helicopter*) p_object;
}
else if (p_object->IsA("Bike")) {
m_bike = (Bike*) p_object;
}
else if (p_object->IsA("DuneBuggy")) {
m_dunebuggy = (DuneBuggy*) p_object;
}
else if (p_object->IsA("Motorcycle")) {
m_motorcycle = (Motorcycle*) p_object;
}
else if (p_object->IsA("SkateBoard")) {
m_skateboard = (SkateBoard*) p_object;
}
else if (p_object->IsA("Jetski")) {
m_jetski = (Jetski*) p_object;
}
else if (p_object->IsA("RaceCar")) {
m_racecar = (RaceCar*) p_object;
}
}
// FUNCTION: LEGO1 0x10033050
void Isle::VTable0x6c(IslePathActor* p_actor)
{
LegoWorld::EndAction(p_actor);
if (p_actor->IsA("Helicopter")) {
m_helicopter = NULL;
}
else if (p_actor->IsA("DuneBuggy")) {
m_dunebuggy = NULL;
}
else if (p_actor->IsA("Jetski")) {
m_jetski = NULL;
}
else if (p_actor->IsA("RaceCar")) {
m_racecar = NULL;
}
}
// STUB: LEGO1 0x10033180
MxBool Isle::VTable0x64()
{
// TODO
return FALSE;
}