mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-23 08:08:03 -05:00
33 lines
681 B
C
33 lines
681 B
C
|
#ifndef ACT2BRICK_H
|
||
|
#define ACT2BRICK_H
|
||
|
|
||
|
#include "legopathactor.h"
|
||
|
|
||
|
// VTABLE 0x100d9b60
|
||
|
// SIZE 0x194
|
||
|
class Act2Brick : public LegoPathActor
|
||
|
{
|
||
|
public:
|
||
|
Act2Brick();
|
||
|
virtual ~Act2Brick() override; // vtable+0x0
|
||
|
|
||
|
virtual long Notify(MxParam &p) override; // vtable+0x4
|
||
|
virtual long Tickle() override; // vtable+0x08
|
||
|
|
||
|
// OFFSET: LEGO1 0x1007a360
|
||
|
inline virtual const char *ClassName() override // vtable+0x0c
|
||
|
{
|
||
|
// 0x100f0438
|
||
|
return "Act2Brick";
|
||
|
}
|
||
|
|
||
|
// OFFSET: LEGO1 0x1007a370
|
||
|
inline virtual MxBool IsA(const char *name) override // vtable+0x10
|
||
|
{
|
||
|
return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name);
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
#endif // ACT2BRICK_H
|