isle/LEGO1/mxvariable.cpp

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#include "mxvariable.h"
#include "mxstring.h"
// OFFSET: LEGO1 0x1003bea0
MxString *MxVariable::GetValue()
{
return &m_value;
}
// OFFSET: LEGO1 0x1003beb0
void MxVariable::SetValue(const char *value)
{
m_value = value;
}
// OFFSET: LEGO1 0x1003bec0
void MxVariable::Destroy()
{
delete this;
}