isle/LEGO1/ambulancemissionstate.cpp

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#include "ambulancemissionstate.h"
DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24);
// FUNCTION: LEGO1 0x100373a0
AmbulanceMissionState::AmbulanceMissionState()
{
m_unk0x10 = 0;
m_unk0x12 = 0;
m_unk0x14 = 0;
m_unk0x8 = 0;
m_unk0x16 = 0;
m_unk0xc = 0;
m_unk0x18 = 0;
m_color1 = 0;
m_color2 = 0;
m_color3 = 0;
m_color4 = 0;
m_color5 = 0;
}