isle/LEGO1/act2policestation.h

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#ifndef ACT2POLICESTATION_H
#define ACT2POLICESTATION_H
#include "legoentity.h"
// VTABLE 0x100d53a8
// SIZE 0x68
class Act2PoliceStation : public LegoEntity
{
public:
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x1000e200
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f03fc
return "Act2PoliceStation";
}
// OFFSET: LEGO1 0x1000e210
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, Act2PoliceStation::ClassName()) || LegoEntity::IsA(name);
}
};
#endif // ACT2POLICESTATION_H