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#ifndef AMBULANCEMISSIONSTATE_H
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#define AMBULANCEMISSIONSTATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d72a0
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// SIZE 0x24
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class AmbulanceMissionState : public LegoState {
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public:
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AmbulanceMissionState();
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// FUNCTION: LEGO1 0x10037600
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f00e8
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return "AmbulanceMissionState";
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}
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// FUNCTION: LEGO1 0x10037610
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, AmbulanceMissionState::ClassName()) || LegoState::IsA(name);
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}
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inline MxU16 GetColor(MxU8 id)
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{
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switch (id) {
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case 1:
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return m_color1;
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case 2:
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return m_color2;
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case 3:
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return m_color3;
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case 4:
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return m_color4;
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case 5:
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return m_color5;
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default:
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return 0;
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}
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}
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protected:
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undefined m_unk8[0x12];
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MxU16 m_color1;
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MxU16 m_color2;
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MxU16 m_color3;
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MxU16 m_color4;
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MxU16 m_color5;
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};
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#endif // AMBULANCEMISSIONSTATE_H
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