isle/LEGO1/mxdsevent.cpp

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#include "mxdsevent.h"
// OFFSET: LEGO1 0x100c95f0
MxDSEvent::MxDSEvent()
{
this->SetType(MxDSType_Event);
}
// OFFSET: LEGO1 0x100c97a0
MxDSEvent::~MxDSEvent()
{
}