isle/LEGO1/hospital.h

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#ifndef HOSPITAL_H
#define HOSPITAL_H
#include "legoworld.h"
// VTABLE 0x100d9730
// SIZE 0x12c
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class Hospital : public LegoWorld {
public:
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Hospital();
virtual ~Hospital() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p) override; // vtable+0x04
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// OFFSET: LEGO1 0x100746b0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0490
return "Hospital";
}
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// OFFSET: LEGO1 0x100746c0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Hospital::ClassName()) || LegoWorld::IsA(name);
}
};
#endif // HOSPITAL_H