isle/LEGO1/lego/sources/3dmanager/lego3dmanager.cpp

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// Lego3DManager.cpp : implementation file
//
#include "lego3dmanager.h"
#include "decomp.h"
#include "viewmanager/viewlodlist.h"
DECOMP_SIZE_ASSERT(Lego3DManager, 0x10);
//////////////////////////////////////////////////////////////////////////////
// FUNCTION: LEGO1 0x100ab2d0
BOOL InitializeCreateStruct(
TglSurface::CreateStruct& rTglSurfaceCreateStruct,
const Lego3DManager::CreateStruct& rCreateStruct
)
{
// initializes a TglSurface::CreateStruct from a Lego3DManager::CreateStruct
rTglSurfaceCreateStruct.m_pDriverGUID = rCreateStruct.m_pDriverGUID;
rTglSurfaceCreateStruct.m_hWnd = rCreateStruct.m_hWnd;
rTglSurfaceCreateStruct.m_pDirectDraw = rCreateStruct.m_pDirectDraw;
rTglSurfaceCreateStruct.m_pFrontBuffer = rCreateStruct.m_pFrontBuffer;
rTglSurfaceCreateStruct.m_pBackBuffer = rCreateStruct.m_pBackBuffer;
rTglSurfaceCreateStruct.m_pPalette = rCreateStruct.m_pPalette;
rTglSurfaceCreateStruct.m_isFullScreen = rCreateStruct.m_isFullScreen;
rTglSurfaceCreateStruct.m_isWideViewAngle = rCreateStruct.m_isWideViewAngle;
rTglSurfaceCreateStruct.m_direct3d = rCreateStruct.m_direct3d;
rTglSurfaceCreateStruct.m_d3dDevice = rCreateStruct.m_d3dDevice;
return TRUE;
}
//////////////////////////////////////////////////////////////////////////////
// FUNCTION: LEGO1 0x100ab320
Lego3DManager::Lego3DManager()
{
// Tgl things
m_pRenderer = 0;
m_pLego3DView = 0;
m_pViewLODListManager = 0;
}
// FUNCTION: LEGO1 0x100ab360
Lego3DManager::~Lego3DManager()
{
Destroy();
}
// FUNCTION: LEGO1 0x100ab370
BOOL Lego3DManager::Create(CreateStruct& rCreateStruct)
{
TglSurface::CreateStruct tglSurfaceCreateStruct;
BOOL result;
assert(!m_pViewLODListManager);
assert(!m_pRenderer);
assert(!m_pLego3DView);
m_pViewLODListManager = new ViewLODListManager;
assert(m_pViewLODListManager);
m_pRenderer = Tgl::CreateRenderer();
assert(m_pRenderer);
m_pLego3DView = new Lego3DView;
result = InitializeCreateStruct(tglSurfaceCreateStruct, rCreateStruct);
assert(result);
result = m_pLego3DView->Create(tglSurfaceCreateStruct, m_pRenderer);
assert(result);
return result;
}
// FUNCTION: LEGO1 0x100ab460
void Lego3DManager::Destroy()
{
delete m_pLego3DView;
m_pLego3DView = 0;
delete m_pRenderer;
m_pRenderer = 0;
delete m_pViewLODListManager;
m_pViewLODListManager = 0;
}
// FUNCTION: LEGO1 0x100ab4b0
double Lego3DManager::Render(double p_und)
{
assert(m_pLego3DView);
return m_pLego3DView->Render(p_und);
}