isle/LEGO1/lego/legoomni/src/actors/buildings.cpp

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#include "buildings.h"
#include "act2main_actions.h"
#include "act3.h"
#include "act3_actions.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoact2.h"
#include "legoanimationmanager.h"
#include "legoeventnotificationparam.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(BeachHouseEntity, 0x68)
DECOMP_SIZE_ASSERT(GasStationEntity, 0x68)
DECOMP_SIZE_ASSERT(HospitalEntity, 0x68)
DECOMP_SIZE_ASSERT(InfoCenterEntity, 0x68)
DECOMP_SIZE_ASSERT(JailEntity, 0x68)
DECOMP_SIZE_ASSERT(PoliceEntity, 0x68)
DECOMP_SIZE_ASSERT(RaceStandsEntity, 0x68)
// GLOBAL: LEGO1 0x100f0c2c
// STRING: LEGO1 0x100f0c24
const char* g_chest = "chest";
// GLOBAL: LEGO1 0x100f0c30
// STRING: LEGO1 0x100f0c18
const char* g_cavedoor = "cavedoor";
// GLOBAL: LEGO1 0x100f0c34
IsleScript::Script g_nextChestAction = IsleScript::c_nca001ca_RunAnim;
// GLOBAL: LEGO1 0x100f0c38
IsleScript::Script g_nextCavedoorAction = IsleScript::c_Avo900Ps_PlayWav;
// FUNCTION: LEGO1 0x100150c0
MxLong InfoCenterEntity::HandleClick(LegoEventNotificationParam& p_param)
{
switch (GameState()->GetCurrentAct()) {
case LegoGameState::Act::e_act1: {
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->FUN_10033350();
isle->SetDestLocation(LegoGameState::Area::e_infomain);
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
act1state->SetUnknown18(0);
break;
}
case LegoGameState::Act::e_act2: {
LegoAct2* act2 = (LegoAct2*) FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main);
act2->SetUnknown0x1150(2);
LegoAct2State* act2state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
if (act2state) {
act2state->SetUnknown0x0c(0);
}
break;
}
case LegoGameState::Act::e_act3:
Act3* act3 = (Act3*) FindWorld(*g_act3Script, Act3Script::c__Act3);
act3->SetUnknown4270(2);
break;
}
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
return 1;
}
// FUNCTION: LEGO1 0x100151d0
MxLong GasStationEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (state->GetUnknown18() != 8) {
state->SetUnknown18(0);
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_garage);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
return 1;
}
// FUNCTION: LEGO1 0x10015270
MxLong HospitalEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
if (act1State->GetUnknown18() != 10) {
act1State->SetUnknown18(0);
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_hospital);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
return 1;
}
// FUNCTION: LEGO1 0x10015310
MxLong PoliceEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (state->GetUnknown18() != 10) {
state->SetUnknown18(0);
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_police);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
return 1;
}
// FUNCTION: LEGO1 0x100153b0
MxLong BeachHouseEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
state->SetUnknown18(0);
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_jetskibuild);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
return 1;
}
// FUNCTION: LEGO1 0x10015450
MxLong RaceStandsEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
state->SetUnknown18(0);
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
return 1;
}
// FUNCTION: LEGO1 0x100154f0
// FUNCTION: BETA10 0x100256e8
MxLong JailEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
PlayCamAnim(UserActor(), FALSE, 18, TRUE);
}
return 1;
}
// FUNCTION: LEGO1 0x10015520
// FUNCTION: BETA10 0x10025719
MxLong CaveEntity::HandleClick(LegoEventNotificationParam& p_param)
{
LegoROI* roi = p_param.GetROI();
if (!strncmp(roi->GetName(), g_chest, strlen(g_chest))) {
DeleteObjects(g_isleScript, IsleScript::c_nca001ca_RunAnim, IsleScript::c_nca003gh_RunAnim);
StartIsleAction(g_nextChestAction);
switch (g_nextChestAction) {
case IsleScript::c_nca001ca_RunAnim:
g_nextChestAction = IsleScript::c_nca002sk_RunAnim;
break;
case IsleScript::c_nca002sk_RunAnim:
g_nextChestAction = IsleScript::c_nca003gh_RunAnim;
break;
case IsleScript::c_nca003gh_RunAnim:
g_nextChestAction = IsleScript::c_nca001ca_RunAnim;
break;
}
}
else if (!strcmp(roi->GetName(), g_cavedoor)) {
DeleteObjects(g_isleScript, IsleScript::c_Avo900Ps_PlayWav, IsleScript::c_Avo904Ps_PlayWav);
StartIsleAction(g_nextCavedoorAction);
BackgroundAudioManager()->LowerVolume();
switch (g_nextCavedoorAction) {
case IsleScript::c_Avo900Ps_PlayWav:
g_nextCavedoorAction = IsleScript::c_Avo901Ps_PlayWav;
break;
case IsleScript::c_Avo901Ps_PlayWav:
g_nextCavedoorAction = IsleScript::c_Avo902Ps_PlayWav;
break;
case IsleScript::c_Avo902Ps_PlayWav:
g_nextCavedoorAction = IsleScript::c_Avo903Ps_PlayWav;
break;
case IsleScript::c_Avo903Ps_PlayWav:
g_nextCavedoorAction = IsleScript::c_Avo904Ps_PlayWav;
break;
case IsleScript::c_Avo904Ps_PlayWav:
g_nextCavedoorAction = IsleScript::c_Avo900Ps_PlayWav;
break;
}
}
return 1;
}