isle/LEGO1/policeentity.h

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#ifndef POLICEENTITY_H
#define POLICEENTITY_H
#include "buildingentity.h"
// VTABLE 0x100d4ab0
// SIZE 0x68
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class PoliceEntity : public BuildingEntity {
public:
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// OFFSET: LEGO1 0x1000ed60
inline virtual const char* ClassName() const override // vtable+0xc
{
// 0x100f0328
return "PoliceEntity";
}
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// OFFSET: LEGO1 0x1000ed70
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, PoliceEntity::ClassName()) || BuildingEntity::IsA(name);
}
};
#endif // POLICEENTITY_H