isle/LEGO1/act2brick.h

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#ifndef ACT2BRICK_H
#define ACT2BRICK_H
#include "legopathactor.h"
// VTABLE 0x100d9b60
// SIZE 0x194
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class Act2Brick : public LegoPathActor {
public:
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Act2Brick();
virtual ~Act2Brick() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x08
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// OFFSET: LEGO1 0x1007a360
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0438
return "Act2Brick";
}
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// OFFSET: LEGO1 0x1007a370
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name);
}
};
#endif // ACT2BRICK_H