isle/LEGO1/mxsoundmanager.cpp

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#include "mxsoundmanager.h"
#include "mxomni.h"
DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c);
// OFFSET: LEGO1 0x100ae740
MxSoundManager::MxSoundManager()
{
Init();
}
// OFFSET: LEGO1 0x100ae7d0
MxSoundManager::~MxSoundManager()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x100ae830
void MxSoundManager::Init()
{
m_unk30 = 0;
m_dsBuffer = NULL;
}
// OFFSET: LEGO1 0x100ae840
void MxSoundManager::Destroy(MxBool p_param)
{
if (this->m_thread) {
this->m_thread->Terminate();
delete this->m_thread;
}
else {
TickleManager()->UnregisterClient(this);
}
this->m_criticalSection.Enter();
if (this->m_dsBuffer) {
this->m_dsBuffer->Release();
}
Init();
this->m_criticalSection.Leave();
if (!p_param) {
MxAudioManager::Destroy();
}
}