isle/LEGO1/mxdsaction.h

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#ifndef MXDSACTION_H
#define MXDSACTION_H
#include "mxatomid.h"
class MxDSAction
{
public:
__declspec(dllexport) MxDSAction();
__declspec(dllexport) virtual ~MxDSAction();
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int m_unk04;
int m_unk08;
int m_unk0c;
int m_unk10;
int m_unk14;
int m_unk18;
int m_unk1c;
MxAtomId m_atomId;
unsigned short m_unk24;
unsigned short m_unk26;
int m_unk28;
int m_unk2c;
int m_unk30;
int m_unk34;
int m_unk38;
int m_unk3c;
int m_unk40;
int m_unk44;
int m_unk48;
int m_unk4c;
int m_unk50;
int m_unk54;
int m_unk58;
int m_unk5c;
int m_unk60;
int m_unk64;
int m_unk68;
int m_unk6c;
int m_unk70;
int m_unk74;
int m_unk78;
int m_unk7c;
int m_unk80;
int m_unk84;
int m_unk88;
int m_unk8c;
int m_unk90;
void setAtomId(MxAtomId &atomId)
{
this->m_atomId = atomId;
}
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};
#endif // MXDSACTION_H