isle/LEGO1/legobackgroundcolor.cpp

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#include "legobackgroundcolor.h"
#include "legoomni.h"
#include "legoutil.h"
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const char* Delimiter = "\t";
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// OFFSET: LEGO1 0x1003bfb0
LegoBackgroundColor::LegoBackgroundColor(const char* name, const char* colorString)
{
this->m_name.operator=(name);
this->m_name.ToUpperCase();
SetColorString(colorString);
}
// OFFSET: LEGO1 0x1003c070
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void LegoBackgroundColor::SetColorString(const char* colorString)
{
m_colorString.operator=(colorString);
m_colorString.ToLowerCase();
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if (colorString == NULL)
{
return;
}
char* colorStringCopy = (char*)malloc(strlen(colorString) + 1);
strcpy(colorStringCopy, colorString);
char* colorStringSplit = strtok(colorStringCopy, Delimiter);
if(!strcmp(colorStringSplit, "set"))
{
//set it
char* red = strtok(0, Delimiter);
if(red)
r = (double)atoi(red)*0.01;
char* blue = strtok(0, Delimiter);
if(blue)
b = (double)atoi(blue)*0.01;
char* green = strtok(0, Delimiter);
if(green)
g = (double)atoi(green)*0.01;
}
else if(!strcmp(colorStringSplit, "reset"))
{
//reset it
float converted_b;
float converted_g;
float converted_r;
ConvertColor(this->r,this->g,this->b,&converted_r,&converted_g,&converted_b);
VideoManager()->SetSkyColor(converted_r,converted_g,converted_b);
}
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}