isle/LEGO1/legogamestate.h

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#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "mxtypes.h"
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class LegoGameState
{
public:
__declspec(dllexport) LegoGameState();
__declspec(dllexport) ~LegoGameState();
__declspec(dllexport) MxResult Load(MxULong);
__declspec(dllexport) MxResult Save(MxULong p);
__declspec(dllexport) void SerializePlayersInfo(MxS16 p);
__declspec(dllexport) void SerializeScoreHistory(MxS16 p);
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__declspec(dllexport) void SetSavePath(char *p);
private:
char *m_savePath;
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};
#endif // LEGOGAMESTATE_H