isle/LEGO1/lego3dmanager.cpp

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#include "lego3dmanager.h"
#include "decomp.h"
#include "tgl/tgl.h"
#include "tglsurface.h"
#include "viewmanager/viewlodlist.h"
DECOMP_SIZE_ASSERT(Lego3DManager, 0x10);
// FUNCTION: LEGO1 0x100ab2d0
BOOL InitializeCreateStruct(TglSurface::CreateStruct& p_tglSurface, const Lego3DManager::CreateStruct& p_createStruct)
{
p_tglSurface.m_driverGUID = p_createStruct.m_driverGUID;
p_tglSurface.m_hwnd = p_createStruct.m_hwnd;
p_tglSurface.m_directDraw = p_createStruct.m_directDraw;
p_tglSurface.m_ddSurface1 = p_createStruct.m_ddSurface1;
p_tglSurface.m_ddSurface2 = p_createStruct.m_ddSurface2;
p_tglSurface.m_ddPalette = p_createStruct.m_ddPalette;
p_tglSurface.m_isFullScreen = p_createStruct.m_isFullScreen;
p_tglSurface.m_flags = p_createStruct.m_flags;
p_tglSurface.m_direct3d = p_createStruct.m_direct3d;
p_tglSurface.m_d3dDevice = p_createStruct.m_d3dDevice;
return TRUE;
}
// FUNCTION: LEGO1 0x100ab320
Lego3DManager::Lego3DManager()
{
m_renderer = NULL;
m_3dView = NULL;
m_viewLODListManager = NULL;
}
// FUNCTION: LEGO1 0x100ab360
Lego3DManager::~Lego3DManager()
{
Destroy();
}
// FUNCTION: LEGO1 0x100ab370
BOOL Lego3DManager::Create(Lego3DManager::CreateStruct& p_createStruct)
{
TglSurface::CreateStruct surfaceCreateStruct;
m_viewLODListManager = new ViewLODListManager;
m_renderer = Tgl::CreateRenderer();
m_3dView = new Lego3DView;
InitializeCreateStruct(surfaceCreateStruct, p_createStruct);
return m_3dView->Create(surfaceCreateStruct, m_renderer);
}
// FUNCTION: LEGO1 0x100ab460
void Lego3DManager::Destroy()
{
delete m_3dView;
m_3dView = NULL;
delete m_renderer;
m_renderer = NULL;
delete m_viewLODListManager;
m_viewLODListManager = NULL;
}