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#ifndef SKATEBOARD_H
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#define SKATEBOARD_H
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#include "decomp.h"
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#include "islepathactor.h"
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// VTABLE: LEGO1 0x100d55f0
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// SIZE 0x168
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class SkateBoard : public IslePathActor {
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public:
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SkateBoard();
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// FUNCTION: LEGO1 0x1000fdd0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f041c
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return "SkateBoard";
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}
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// FUNCTION: LEGO1 0x1000fde0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, SkateBoard::ClassName()) || IslePathActor::IsA(name);
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}
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private:
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// TODO: SkateBoard types
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undefined m_unk160;
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undefined m_unk161[0x7];
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};
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#endif // SKATEBOARD_H
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