isle/LEGO1/lego/legoomni/include/legophoneme.h

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#ifndef LEGOPHONEME_H
#define LEGOPHONEME_H
#include "decomp.h"
#include "mxstring.h"
class LegoTextureInfo;
// VTABLE: LEGO1 0x100d7c88
// SIZE 0x20
class LegoPhoneme {
public:
LegoPhoneme(const char* p_name, undefined4 p_unk0x14)
{
m_name = p_name;
m_name.ToUpperCase();
Init();
m_unk0x14 = p_unk0x14;
}
~LegoPhoneme();
virtual undefined4 VTable0x00(); // vtable+0x00
virtual void VTable0x04(undefined4 p_unk0x14); // vtable+0x04
virtual LegoTextureInfo* VTable0x08(); // vtable+0x08
virtual void VTable0x0c(LegoTextureInfo* p_unk0x18); // vtable+0x0c
virtual LegoTextureInfo* VTable0x10(); // vtable+0x10
virtual void VTable0x14(LegoTextureInfo* p_unk0x1c); // vtable+0x14
virtual void VTable0x18(); // vtable+0x18
virtual void Init(); // vtable+0x1c
virtual void VTable0x20(undefined4); // vtable+0x20
inline MxString& GetName() { return m_name; }
private:
MxString m_name; // 0x04
undefined4 m_unk0x14; // 0x14
LegoTextureInfo* m_unk0x18; // 0x18
LegoTextureInfo* m_unk0x1c; // 0x1c
};
#endif // LEGOPHONEME_H