isle/LEGO1/mxbackgroundcolor.cpp

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#include "mxbackgroundcolor.h"
#include "mxstring.h"
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// OFFSET: LEGO1 0x1003bec0
MxBackgroundColor::~MxBackgroundColor()
{
m_colorString.~MxString();
m_name.~MxString();
}
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// OFFSET: LEGO1 0x1003bea0
MxString* MxBackgroundColor::GetColorString()
{
return &m_colorString;
}
// OFFSET: LEGO1 0x1003beb0
void MxBackgroundColor::SetColorString(const char* colorString)
{
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m_colorString.operator=(colorString);
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}