isle/LEGO1/mxdssource.cpp

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#include "mxdssource.h"
// OFFSET: LEGO1 0x100bffd0
void MxDSSource::SomethingWhichCallsRead(void* pUnknownObject)
{
// TODO: Calls read, reading into a buffer somewhere in pUnknownObject.
Read(NULL, 0);
}
// OFFSET: LEGO1 0x100bfff0
MxLong MxDSSource::GetLengthInDWords()
{
return m_lengthInDWords;
}