isle/LEGO1/police.cpp

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#include "police.h"
// OFFSET: LEGO1 0x1005e130 STUB
Police::Police()
{
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// TODO
}
// OFFSET: LEGO1 0x1005e320 STUB
Police::~Police()
{
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// TODO
}
// OFFSET: LEGO1 0x1005e480 STUB
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MxLong Police::Notify(MxParam& p)
{
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// TODO
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return 0;
}