isle/LEGO1/legosoundmanager.cpp

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#include "legosoundmanager.h"
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#include "mxautolocker.h"
// OFFSET: LEGO1 0x100298a0
LegoSoundManager::LegoSoundManager()
{
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Init();
}
// OFFSET: LEGO1 0x10029940
LegoSoundManager::~LegoSoundManager()
{
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Destroy(TRUE);
}
// OFFSET: LEGO1 0x1002a390
void LegoSoundManager::Destroy()
{
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Destroy(FALSE);
}
// OFFSET: LEGO1 0x100299b0 STUB
void LegoSoundManager::Destroy(MxBool p_fromDestructor)
{
}
// OFFSET: LEGO1 0x100299f0 STUB
MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
{
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return FAILURE;
}
// OFFSET: LEGO1 0x100299a0
void LegoSoundManager::Init()
{
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unk0x40 = 0;
unk0x3c = 0;
}
// OFFSET: LEGO1 0x1002a3a0 STUB
MxResult LegoSoundManager::Tickle()
{
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MxMediaManager::Tickle();
MxAutoLocker lock(&this->m_criticalSection);
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return 0; // TODO: call something in unk0x40
}