isle/LEGO1/legoobjectfactory.cpp

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#include "legoobjectfactory.h"
#include "decomp.h"
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#include "infocenterstate.h"
// TODO: Uncomment once we have all the relevant types ready
// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
// OFFSET: LEGO1 0x10006e40
LegoObjectFactory::LegoObjectFactory()
{
#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
}
// OFFSET: LEGO1 0x10009a90
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MxCore* LegoObjectFactory::Create(const char* p_name)
{
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MxAtomId atom(p_name, LookupMode_Exact);
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#define X(V) \
if (this->m_id##V == atom) { \
return new V; \
} \
else
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
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{
return MxObjectFactory::Create(p_name);
}
}
// OFFSET: LEGO1 0x1000fb30 STUB
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void LegoObjectFactory::Destroy(MxCore* p_object)
{
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// TODO
}