isle/LEGO1/legobuildingmanager.h

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#ifndef LEGOBUILDINGMANAGER_H
#define LEGOBUILDINGMANAGER_H
#include "mxcore.h"
// VTABLE 0x100d6f50
// SIZE 0x30
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class LegoBuildingManager : public MxCore {
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public:
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LegoBuildingManager();
virtual ~LegoBuildingManager() override;
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// OFFSET: LEGO1 0x1002f930
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f37d0
return "LegoBuildingManager";
}
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__declspec(dllexport) static void configureLegoBuildingManager(int param_1);
private:
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void Init();
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};
#endif // LEGOBUILDINGMANAGER_H