isle/LEGO1/legoanimationmanager.h

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#ifndef LEGOANIMATIONMANAGER_H
#define LEGOANIMATIONMANAGER_H
#include "mxcore.h"
// VTABLE 0x100d8c18
// SIZE 0x500
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class LegoAnimationManager : public MxCore {
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public:
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LegoAnimationManager();
virtual ~LegoAnimationManager() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x8
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// OFFSET: LEGO1 0x1005ec80
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f7508
return "LegoAnimationManager";
}
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// OFFSET: LEGO1 0x1005ec90
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, ClassName()) || MxCore::IsA(name);
}
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void FUN_1005f6d0(MxBool p);
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__declspec(dllexport) static void configureLegoAnimationManager(int param_1);
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private:
void Init();
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};
#endif // LEGOANIMATIONMANAGER_H