isle/LEGO1/tgl/d3drm/meshbuilder.cpp

188 lines
4.2 KiB
C++
Raw Normal View History

#include "impl.h"
using namespace TglImpl;
DECOMP_SIZE_ASSERT(MeshBuilder, 0x04);
DECOMP_SIZE_ASSERT(MeshBuilderImpl, 0x08);
// FUNCTION: LEGO1 0x100a3830
void* MeshBuilderImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a3840
Mesh* MeshBuilderImpl::CreateMesh(
unsigned long faceCount,
unsigned long vertexCount,
float (*pPositions)[3],
float (*pNormals)[3],
float (*pTextureCoordinates)[2],
unsigned long (*pFaceIndices)[3],
unsigned long (*pTextureIndices)[3],
ShadingModel shadingModel
)
{
MeshImpl* pMeshImpl = new MeshImpl;
if (CreateMeshImpl(
pMeshImpl,
faceCount,
vertexCount,
pPositions,
pNormals,
pTextureCoordinates,
pFaceIndices,
pTextureIndices,
shadingModel
) == Error) {
delete pMeshImpl;
pMeshImpl = NULL;
}
return pMeshImpl;
}
inline Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode)
{
if (mode == PerspectiveCorrect) {
return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, D3DRMMAP_PERSPCORRECT));
}
else {
return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, 0));
}
}
inline Result CreateMesh(
IDirect3DRMMesh* pD3DRM,
unsigned long faceCount,
unsigned long vertexCount,
float (*pPositions)[3],
float (*pNormals)[3],
float (*pTextureCoordinates)[2],
unsigned long (*pFaceIndices)[3],
unsigned long (*pTextureIndices)[3],
ShadingModel shadingModel,
MeshImpl::MeshDataType& rpMesh
)
{
unsigned long* faceIndices = (unsigned long*) pFaceIndices;
D3DRMGROUPINDEX groupIndex = 0;
int count = faceCount * 3;
int index = 0;
unsigned int* fData = new unsigned int[count];
D3DRMVERTEX* vertices = new D3DRMVERTEX[vertexCount];
memset(vertices, 0, sizeof(*vertices) * vertexCount);
rpMesh = new MeshImpl::MeshData;
rpMesh->groupMesh = pD3DRM;
for (int i = 0; i < count; i++) {
if ((*((unsigned short*) &faceIndices[i] + 1) >> 0x0f) & 0x01) {
unsigned long j = *(unsigned short*) &faceIndices[i];
vertices[index].position.x = pPositions[j][0];
vertices[index].position.y = pPositions[j][1];
vertices[index].position.z = pPositions[j][2];
j = *((unsigned short*) &faceIndices[i] + 1) & MAXSHORT;
vertices[index].normal.x = pNormals[j][0];
vertices[index].normal.y = pNormals[j][1];
vertices[index].normal.z = pNormals[j][2];
if (pTextureIndices != NULL && pTextureCoordinates != NULL) {
j = ((unsigned long*) pTextureIndices)[i];
vertices[index].tu = pTextureCoordinates[j][0];
vertices[index].tv = pTextureCoordinates[j][1];
}
fData[i] = index;
index++;
}
else {
fData[i] = *(unsigned short*) &faceIndices[i];
}
}
Result result;
result = ResultVal(pD3DRM->AddGroup(vertexCount, faceCount, 3, fData, &groupIndex));
if (Succeeded(result)) {
rpMesh->groupIndex = groupIndex;
result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, vertexCount, vertices));
}
if (!Succeeded(result)) {
if (rpMesh) {
delete rpMesh;
}
rpMesh = NULL;
}
else {
result = MeshSetTextureMappingMode(rpMesh, PerspectiveCorrect);
}
if (fData != NULL) {
delete[] fData;
}
if (vertices != NULL) {
delete[] vertices;
}
return result;
}
inline Result MeshBuilderImpl::CreateMeshImpl(
MeshImpl* pMeshImpl,
unsigned long faceCount,
unsigned long vertexCount,
float (*pPositions)[3],
float (*pNormals)[3],
float (*pTextureCoordinates)[2],
unsigned long (*pFaceIndices)[3],
unsigned long (*pTextureIndices)[3],
ShadingModel shadingModel
)
{
return ::CreateMesh(
m_data,
faceCount,
vertexCount,
pPositions,
pNormals,
pTextureCoordinates,
pFaceIndices,
pTextureIndices,
shadingModel,
pMeshImpl->ImplementationData()
);
}
// FUNCTION: LEGO1 0x100a3ae0
Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3])
{
D3DRMBOX box;
Result result = ResultVal(m_data->GetBox(&box));
if (result == Success) {
min[0] = box.min.x;
min[1] = box.min.y;
min[2] = box.min.z;
max[0] = box.max.x;
max[1] = box.max.y;
max[2] = box.max.z;
}
return result;
}
// FUNCTION: LEGO1 0x100a3b40
MeshBuilder* MeshBuilderImpl::Clone()
{
MeshBuilderImpl* mesh = new MeshBuilderImpl();
int ret = m_data->Clone(0, IID_IDirect3DRMMeshBuilder, (void**) &mesh->m_data);
if (ret < 0) {
delete mesh;
mesh = NULL;
}
return mesh;
}