isle/LEGO1/racestate.cpp

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#include "racestate.h"
DECOMP_SIZE_ASSERT(RaceStateEntry, 0x06)
// TODO: Must be 0x2c but current structure is incorrect
// DECOMP_SIZE_ASSERT(RaceState, 0x2c)
// OFFSET: LEGO1 0x10015f30 STUB
RaceState::RaceState()
{
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// TODO
}
// OFFSET: LEGO1 0x10016280
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RaceStateEntry* RaceState::GetState(MxU8 id)
{
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for (MxS16 i = 0;; i++) {
if (i >= 5)
return NULL;
if (m_state[i].m_id == id)
return m_state + i;
}
}