isle/LEGO1/realtime/realtimeview.cpp

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#include "realtimeview.h"
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#include <math.h>
// 0x10109598
float g_userMaxLodPower;
// 0x10101044
float g_userMaxBase = 4.0f;
// 0x10101048
float g_userMaxLod = 3.6f;
// 0x1010104c
float g_partsThreshold = 1000.0f;
// OFFSET: LEGO1 0x100a5e00
float RealtimeView::GetUserMaxLOD()
{
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// TODO
return 0;
}
// OFFSET: LEGO1 0x100a5e10
float RealtimeView::GetPartsThreshold()
{
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return g_partsThreshold;
}
// OFFSET: LEGO1 100a5e20
void RealtimeView::UpdateMaxLOD()
{
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g_userMaxLodPower = pow(g_userMaxBase, -g_userMaxLod);
}
// OFFSET: LEGO1 0x100a5de0
void RealtimeView::SetUserMaxLOD(float p_lod)
{
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g_userMaxLod = p_lod;
UpdateMaxLOD();
}
// OFFSET: LEGO1 0x100a5df0
void RealtimeView::SetPartsThreshold(float p_threshold)
{
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g_partsThreshold = p_threshold;
}