isle/LEGO1/mxdsparallelaction.h

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#ifndef MXDSPARALLELACTION_H
#define MXDSPARALLELACTION_H
#include "mxdsmultiaction.h"
// VTABLE 0x100dcf80
// SIZE 0x9c
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class MxDSParallelAction : public MxDSMultiAction {
public:
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MxDSParallelAction();
virtual ~MxDSParallelAction() override;
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void CopyFrom(MxDSParallelAction& p_dsParallelAction);
MxDSParallelAction& operator=(MxDSParallelAction& p_dsParallelAction);
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// OFFSET: LEGO1 0x100caf00
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x10102608
return "MxDSParallelAction";
}
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// OFFSET: LEGO1 0x100caf10
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxDSParallelAction::ClassName()) || MxDSMultiAction::IsA(name);
}
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virtual MxLong GetDuration() override; // vtable+24;
virtual MxDSAction* Clone() override; // vtable+2c;
};
#endif // MXDSPARALLELACTION_H