isle/LEGO1/legoactor.h

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#ifndef LEGOACTOR_H
#define LEGOACTOR_H
#include "decomp.h"
#include "legoentity.h"
// VTABLE 0x100d6d68
// SIZE 0x78
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class LegoActor : public LegoEntity {
public:
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LegoActor();
// OFFSET: LEGO1 0x1002d210
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0124
return "LegoActor";
}
// OFFSET: LEGO1 0x1002d220
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
}
virtual void VTable0x50(); // vtable+0x50
virtual void VTable0x54(); // vtable+0x54
virtual void VTable0x58(); // vtable+0x58
virtual void VTable0x5c(); // vtable+0x5c
virtual void VTable0x60(); // vtable+0x60
virtual void VTable0x64(); // vtable+0x64
private:
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undefined unk68[0x10];
};
#endif // LEGOACTOR_H