isle/LEGO1/islepathactor.cpp

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#include "islepathactor.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
// Probably in header
// OFFSET: LEGO1 0x10002df0 STUB
void IslePathActor::VTable0xd0()
{
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// TODO
}
// OFFSET: LEGO1 0x10002e00 STUB
void IslePathActor::VTable0xdc()
{
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// TODO
}
// OFFSET: LEGO1 0x10002e70 STUB
void IslePathActor::VTable0xcc()
{
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// TODO
}
// OFFSET: LEGO1 0x10002e80 STUB
void IslePathActor::VTable0xd4()
{
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// TODO
}
// OFFSET: LEGO1 0x10002e90 STUB
void IslePathActor::VTable0xd8()
{
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// TODO
}
// End header
// OFFSET: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{
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this->m_pLegoWorld = NULL;
this->m_unk13c = 6.0;
this->m_unk15c = 1.0;
this->m_unk158 = 0;
}
// OFFSET: LEGO1 0x1001a280
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MxResult IslePathActor::InitFromMxDSObject(MxDSObject& p_dsObject)
{
return MxEntity::InitFromMxDSObject(p_dsObject);
}
// OFFSET: LEGO1 0x1001a350 STUB
void IslePathActor::VTable0xe0()
{
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// TODO
}
// OFFSET: LEGO1 0x1001a3f0 STUB
void IslePathActor::VTable0xe4()
{
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// TODO
}
// OFFSET: LEGO1 0x1001b2a0 STUB
void IslePathActor::VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3)
{
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// TODO
}
// OFFSET: LEGO1 0x1001b5b0 STUB
void IslePathActor::VTable0xec()
{
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// TODO
}