isle/LEGO1/realtime/realtime.h

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#ifndef REALTIME_H
#define REALTIME_H
#include "../mxmatrix.h"
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#define NORMVEC3(dst, src) \
{ \
MxDouble len = sqrt(NORMSQRD3(src)); \
VDS3(dst, src, len); \
}
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void CalcLocalTransform(
const MxVector3& p_posVec,
const MxVector3& p_dirVec,
const MxVector3& p_upVec,
MxMatrix& p_outMatrix
);
#endif // REALTIME_H