isle/LEGO1/mxunklist.h

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#ifndef MXUNKLIST_H
#define MXUNKLIST_H
#include "decomp.h"
#include "mxtypes.h"
/*
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* This is an as-of-yet unknown list-like data structure.
* The class hierarchy/structure isn't quite correct yet.
*/
struct MxUnkListNode {
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MxUnkListNode* m_unk00;
MxUnkListNode* m_unk04;
undefined4 m_unk08;
};
class MxUnkList {
public:
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inline MxUnkList()
{
undefined unk;
this->m_unk00 = unk;
MxUnkListNode* node = new MxUnkListNode();
node->m_unk00 = node;
node->m_unk04 = node;
this->m_head = node;
this->m_count = 0;
}
undefined m_unk00;
MxUnkListNode* m_head;
MxU32 m_count;
};
#endif // MXUNKLIST_H