isle/LEGO1/mxdsactionlist.cpp

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#include "mxdsactionlist.h"
#include "mxdsaction.h"
DECOMP_SIZE_ASSERT(MxDSActionList, 0x1c);
DECOMP_SIZE_ASSERT(MxDSActionListCursor, 0x10);
// OFFSET: LEGO1 0x100c9c90
MxS8 MxDSActionList::Compare(MxDSAction *p_var0, MxDSAction *p_var1)
{
if (p_var1 == p_var0)
return 0;
if (p_var1 <= p_var0)
return 1;
return -1;
}
// OFFSET: LEGO1 0x100c9cb0
void MxDSActionList::Destroy(MxDSAction *p_action)
{
if (p_action)
delete p_action;
}