isle/LEGO1/islepathactor.cpp

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#include "islepathactor.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
// OFFSET: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{
this->m_pLegoWorld = NULL;
this->m_unk13c = 6.0;
this->m_unk15c = 1.0;
this->m_unk158 = 0;
}
// OFFSET: LEGO1 0x10002e10
IslePathActor::~IslePathActor()
{
}