isle/LEGO1/animstate.h

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#ifndef ANIMSTATE_H
#define ANIMSTATE_H
#include "legostate.h"
// VTABLE 0x100d8d80
// SIZE 0x1c
class AnimState : public LegoState
{
public:
AnimState();
virtual ~AnimState() override; // vtable+0x0
// OFFSET: LEGO1 0x10065070
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0460
return "AnimState";
}
// OFFSET: LEGO1 0x10065080
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, AnimState::ClassName()) || LegoState::IsA(name);
}
};
#endif // ANIMSTATE_H