isle/LEGO1/realtime/orientableroi.h

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#ifndef ORIENTABLEROI_H
#define ORIENTABLEROI_H
#include "matrix.h"
#include "roi.h"
class OrientableROI : public ROI {
public:
// OFFSET: LEGO1 0x100a4420
OrientableROI()
{
FILLVEC3(m_world_bounding_box.Min(), 888888.8);
FILLVEC3(m_world_bounding_box.Max(), -888888.8);
ZEROVEC3(m_world_bounding_sphere.Center());
m_world_bounding_sphere.Radius() = 0.0;
ZEROVEC3(m_world_velocity);
IDENTMAT4(m_local2world.GetMatrix());
}
// OFFSET: LEGO1 0x100a4630 TEMPLATE
// OrientableROI::`scalar deleting destructor'
virtual const Vector3& GetWorldVelocity() const;
virtual const BoundingBox& GetWorldBoundingBox() const;
virtual const BoundingSphere& GetWorldBoundingSphere() const;
protected:
// vtable + 0x14
virtual void VTable0x14() { VTable0x1c(); }
virtual void UpdateWorldBoundingVolumes() = 0;
public:
virtual void VTable0x1c();
// vtable + 0x20
virtual void SetLocalTransform(const Matrix4Impl& p_transform);
virtual void VTable0x24(const Matrix4Data& p_transform);
virtual void UpdateWorldData(const Matrix4Data& p_transform);
virtual void UpdateWorldVelocity();
protected:
char m_unkc;
Matrix4Data m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
BoundingSphere m_world_bounding_sphere; // 0xa8
Vector3Data m_world_velocity; // 0xc0
unsigned int m_unkd4;
unsigned int m_unkd8;
};
#endif // ORIENTABLEROI_H