isle/LEGO1/mxdsserialaction.h

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#ifndef MXDSSERIALACTION_H
#define MXDSSERIALACTION_H
#include "mxdsmultiaction.h"
// VTABLE 0x100dcf38
// SIZE 0xa8
class MxDSSerialAction : public MxDSMultiAction
{
public:
MxDSSerialAction();
virtual ~MxDSSerialAction() override;
// OFFSET: LEGO1 0x100caad0
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f75dc
return "MxDSSerialAction";
}
// OFFSET: LEGO1 0x100caae0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(name);
}
};
#endif // MXDSSERIALACTION_H