isle/LEGO1/hospitalstate.h

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#ifndef HOSPITALSTATE_H
#define HOSPITALSTATE_H
#include "legostate.h"
// VTABLE 0x100d97a0
// SIZE 0x18
class HospitalState : public LegoState
{
public:
HospitalState();
// OFFSET: LEGO1 0x10076400
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0480
return "HospitalState";
}
// OFFSET: LEGO1 0x10076410
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, HospitalState::ClassName()) || LegoState::IsA(name);
}
};
#endif // HOSPITALSTATE_H