isle/LEGO1/mxstring.h

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#ifndef MXSTRING_H
#define MXSTRING_H
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#include "mxcore.h"
class MxString : public MxCore
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{
public:
__declspec(dllexport) MxString(const MxString &);
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__declspec(dllexport) virtual ~MxString();
__declspec(dllexport) const MxString &operator=(const char *);
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private:
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char *m_data;
unsigned short m_length;
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};
#endif // MXSTRING_H