isle/LEGO1/lego/sources/misc/legounknown.cpp

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#include "legounknown.h"
DECOMP_SIZE_ASSERT(LegoUnknown, 0x50)
// FUNCTION: LEGO1 0x1009a0f0
LegoUnknown::LegoUnknown()
{
for (LegoS32 i = 0; i < _countof(m_unk0x00); i++) {
m_unk0x00[i].Clear();
}
}
// FUNCTION: LEGO1 0x1009a130
LegoUnknown::~LegoUnknown()
{
}
// FUNCTION: LEGO1 0x1009a140
void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
{
m_unk0x00[0] = p_point1;
m_unk0x00[1] = p_point2;
for (LegoS32 i = 0; i < 3; i++) {
m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
}
}