isle/LEGO1/legovehiclebuildstate.cpp

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#include "legovehiclebuildstate.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(LegoVehicleBuildState, 0x50); // 1000acd7
DECOMP_SIZE_ASSERT(LegoVehicleBuildState::UnkStruct, 0xc);
// OFFSET: LEGO1 0x10017c00
LegoVehicleBuildState::UnkStruct::UnkStruct()
{
m_unk04 = 0;
m_unk00 = 0;
m_unk06 = 0;
m_unk08 = 0;
}
// OFFSET: LEGO1 0x10025f30
LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
{
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this->m_className = p_classType;
this->m_unk4c = 0;
this->m_unk4d = 0;
this->m_unk4e = 0;
this->m_placedPartCount = 0;
}